Luckily all he wanted was 2 wood and a basalt rock, I think we can accommodate that.
Summer in year 2 of Devilhalls begins.
I set all the Peasants with nothing better to do stone detailing, one of them will probably become a full time engraver, we shall see, the great hall is looking nice though.

- Deck out my army, two of them with crossbows one with a sword - I guess I'll need a bowyer, fuck knows where I'll find a decent sword and shield from, but once he gets it, that dude will be a champ.
- Find iron ore and flux! - there must be some SOMEWHERE, I asked the traders to bring me some if this fails.
- Build a shitload of expensive crafts from that gold and aluminium I have lying around.
- Expand living quarters.
The trapper finishes his epic willow cup, I assigned him to wood and stone crafts since I realized the fortress was lacking anyone dedicated to crafting.

Back to the micromanagement.
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